Sunday, July 21, 2013

Welcome to the City of Kasra

Located on the Lower Fayeen River and northwest of the Tahari desert is where one would find the city of Kasra. Sprawling grassland dominates this region, providing plenty of lush plant life in the river valley where the city is located. Being a sub-Saharan type of climate, most times during the year it is warm, though it verges on uncomfortable with the arid air which fills the city as the summer months approach. The temperatures during this time of year vary from as low as the mid 50's during the night and can spike into the upper 80's and lower 90's during the day. The summer months are the hottest of the year, where the heat of the day can cause thick bands of humidity to radiate off the nearby river. It is not unusual for the temperatures to lift into the 100's and stay there throughout the day and well into the evening Ahns.

Roughly there are about 110,000 people within the city walls as of the last census taken only a couple of years ago. There are nearly 80, 000 Free people, which includes men, women, and children, then the rest of the population consists of almost 30,000 slaves of both sexes. One-eighth, or 6,500, of the Free males of the city are of the Warriors Caste. Which breaks down into 100 Tharlarion riders, 300 Tarnsmen, 900 Kailla cavalry, and nearly 5,200 Guardsmen and foot soldiers. Twenty Initiates tend to the Temple. A fair chunk of the population consists of those of the High Caste, which includes Builders, Scribes and Physicians. The rest of the city's denizens are of the Low Caste, ranging from the lowliest of peasants to every one else in between.

Throughout the City
Six stone piers are witnessed jutting from the docks on the Northeast side of the city. It is here that various river crafts, no deep draft vessels can come into these waters, for they are too shallow, are permitted to dock. Beyond the docks, one will see the 50 foot wall which skirts the city along the banks of the river. It is here that the River Gate, the main entrance to the city from this side, is located. This gate is only open from dawn until dusk, where it promptly closes to all traffic. Through the River Gate wagons, transports, beasts of burden, and foot traffic may freely move. Just inside the River Gate is where the Harbor Master's office is located, this office is manned at all times, day and night. Perched high atop of the impressive wall, on opposite sides of the gate, guard towers can be seen. Typically, on any given day, 6 large dhow can dock at the piers to a side, which is a total of 12 per pier, and up to as many as 72 ships. But the same could be true of 12 small dhow which can dock at the piers to a side, which happens to be 24 total to a pier, and up to as many as 144 ships at the piers at one time.

Most of the streets in the city of Kasra do not have any official names, often they acquire "unofficial" names from the various residents who inhabit them and frequent them often. Though, by chance, those streets that do have official names, a street sign can often be found painted on a corner of a nearby building, only a few feet above the ground. The main thoroughfares, they can be found leading from the Sun and River Gates, within the city walls are made of cobble stone, they have a width of 30 feet, which is plenty large for wagons to easily pass. A semblance of a sidewalk can be found on these streets, as well as a curb, and like all the streets in the city, they slope gently from each side to a central gutter where waste and debris go. The main thoroughfares are illuminated by tharlarion oil lamps which are maintained by those of the city, providing enough light for safe travel during the evening Ahns. These streets, as well as the Plaza and assorted squares, are maintained and kept clean by state owned slaves. On both sides of the main streets one will see trees which line the road, as well as an assortment of plants and colorful blooms which add to the vibrancy and vitality of the city. Located at various points on the main thoroughfares two tiered fountains can be found, it is here that water can be gathered and drunk. The upper basin of the fountain is strictly for the use of the Free, while the lower basin is for the use of animals, as well as slaves. Thick poles, with medium sized metal rings, can be found at different points along the main roads, it is to these rings that one can tether animals such as kaiila, tharlarions, etc. as well as slaves while their owners roam the city.

Unlike the main thoroughfares, the side streets and alley ways are made primarily out of dirt, and their width varies from a mere 4 feet to up to 10 feet total, they are only large enough to permit foot traffic and push carts to pass freely. Unlike their counterparts, the side streets have no sidewalks, nor any curbs, but they do, like the main roads, gently slope from each side toward the central gutter where all waste and debris go. Along the side streets, as well as the alley ways, the residents that live and do business there are not required, yet are encouraged, to maintain the lighting of such roadways. The use of oil lamps, lanterns, and even torches are often employed to navigate these streets at night. These streets, plus the alley ways, are to be maintained and cleaned by those who have buildings which face them.

Let it be known that a majority of the city slopes down toward the river and that there are very few tall buildings in the city, the tallest ones happen to be only 3 stories high at the most. The walls which encircle the city, the exterior and both interior ones, are the highest structures in the whole city. The Temple of the city is located at the highest point of the city, overlooking the rest of the city from this vantage point. Water mills, which are located in various spots throughout the city, pull water up from the wells that feed the city to fill the cisterns to provide running water and sewage control for the entire city. It is known that the Eastern side of the city is considered the less prestigious side of the city, it is very similar to the Anbar of Ar in many aspects, where those of the Lower Caste live and work. The market place is located between the East and the West sides of the city, while the Plaza buffers not only the market place, but the arena as well. It is here, in the Plaza, that the public boards, the city criers, and the sign carriers can be found. The Street of Brands can be found on the East side of the city, close to the market place and Plaza, while the Street of Coins is located on the West side of the city, the opposite side of the market place.

Assorted things can be found to purchase at the market place, such as fruits, vegetables, grains, rugs, furniture, clothing, as well as baked goods to name a few. Various craftsmen, such as metal workers, weavers, basket makers, and pot makers set up stalls and booths here. Businesses such as Inns, cafes, bakeries, and flower shops are located near the main thoroughfare off on the West side of the city. On the Northeast side of the city, at the docks, buffered against the exterior wall, you can find the Fish Market. Meanwhile, the Meat Market, can be found located just inside the River Gate on the exterior northeast wall. The market for Saddle Makers and Leather Workers is nestled near the cavalry barracks between the exterior wall and the first interior wall on the East side of the city.

The largest building in all of the city, width wise and possibly height wise, is the arena. It is located on the West side of the market place, one of the exterior walls buffers against the corner of the Plaza which is located at the front, or main, entrance of the arena. It is through the Plaza, where various vendors hawk their wares, such as drinks, foods, etc., that one has to cross to enter upon the concourse of the arena. Inside the large bowl of the arena there is enough seating for up to 5,000 people. Three main tiers of seating can be seen, starting with the lowest tier which is for those of the Low Caste, which has no benches, and is standing room only. The next tier, the middle one, is for those of the High Caste and those who can afford seats here, it is here that stone benches, without backs can be found. Last, but not least, the top tier, is for those of the Administrator of the city, as well of those of High Caste and any who can afford seats here, there are enclosed boxes in this section, which have couches, pillows, low tables, and other special adornments. From the upper most rim of the arena, poles can be seen extending outward over the center of the pit. Upon these poles there are vibrant cloth sheets which can be stretched out to the ends of the poles, via pulleys and rope, to offer shade to even the lowliest of citizens as they watch the matches.

The Defenses of the City

The city of Kasra is surrounded by a trio of walls, each of the walls is a combination of three different colors, such as tan, brown, and red, all due because of the natural hue of the materials used in their construction. The exterior wall which encompasses the city has only two large gates, the one which faces the South is called the Sun Gate, while the one on the banks of the River, on the Northeast, is named the River Gate. Both of these gates open at dawn, then promptly close at dusk. Through the smaller gates, which are located at various spots on both interior walls foot traffic is permitted from dusk until dawn, yet at times it is highly restricted to those of the city garrison as they make their patrols.

The defenses of the city begins with the trio of walls which encircle the city on all sides. The first two walls, the exterior and the first interior, both have a Sun and River Gate, while the second interior wall, or the third wall, only has a Sun Gate. Each of the main gates, as are the smaller gates, are staggered from one another, this is done to prevent a direct line into the city, hindering an attack of an invading army that desired to march straight to the main thoroughfare and into the heart of the city. Any who dare to invade the city, as well as the citizens who trek through the assorted gates every day, will have to head toward the West to find their way to the next gate. This is done to allow the guards atop of the interior walls to rain death down on the attackers during the duration of their march to the next set of gates. Through the larger gates, the Sun and the River, traffic via wagon as well as foot is permitted, but through the smaller gates, only foot travel and the use of push carts is allowed. The gates on the interior two walls, including the Sun and River Gates as well as the smaller ones, remain open throughout the day and night, never closing unlike their counterparts on the main, exterior wall.

The exterior wall which surrounds the city is 50 feet tall in height, at its base it is 30 feet thick, and a mere 10 feet thick at the very top. Along this wall, the Sun Gate is located on the South, at the 6 o'clock position, while the River Gate is on the Northeast facing wall at the 1 o'clock position. As previously stated, through both of these gates, wagons, transports, beasts of burden, and foot traffic may move freely. Located on this exterior wall there are also 5 smaller gates which are open for only foot traffic, it should be noted that these gates face east. All the gates, including the two main Gates -Sun and River, as well as the smaller ones, are staggered from those on the interior wall to prevent a direct line of traffic to the city proper. Upon this wall there are guard towers which are located about every 300 feet apart, each one is manned by at least 2 men at all times. Yet, at the Sun and River Gates, there are two guard towers, one on each side of the main gate into the city. These towers, unlike the others, are much larger than the rest, and contain barracks for up to 8 men for each of these gate towers. Alarm bars, which are hollow metal tubes that are struck by hammers to warn the citizens of impending danger, are located at both the Sun and River Gates. The use of long bows, with arrows, as well as crossbows with bolts, plus the use of rocks to be thrown, and even hot oil to be poured from vats is employed as a defense to protect the city at the guard towers located on the exterior wall.

The First Interior Wall
The first interior wall which is which is located 200 feet away from the exterior wall, it is 75 feet tall in height, at its base it is 40 feet thick, and a mere 10 feet wide at the very top. Along this wall the Sun Gate is located at the 8 o'clock position, while the River Gate is located at the 11 o'clock. As previously stated, through both of these gates, wagons, transports, beasts of burden, and foot traffic may move freely. Located on this interior wall there are also 4 smaller gates which are open for only foot and push cart traffic, it should be noted that these gates face east. All the gates, including the two main Gates -Sun and River, as well as the smaller ones, are staggered from those on the interior wall to prevent a direct line of traffic to the city proper. Upon this wall there are guard towers which are located about 200 feet apart on the wall, each one is manned by at least 2 men at all times. Yet, at the Sun and River Gates, there are two guard towers, one on each side of the main gate into the city. These towers, unlike the others, are much larger than the rest, and contain barracks for up to 8 men for each of these gate towers. Alarm bars, which are hollow metal tubes that are struck by hammers to warn the citizens of impending danger, are located at the Western most guard tower at the 9 o'clock position. The use of long bows, as well as crossbows, plus the use of rocks to be thrown, and even hot oil to be poured from vats is employed as a defense to protect the city at the guard towers located on the interior wall. Ballistae, which lob projectiles over the exterior wall on to an attacking army below, are mounted at every third guard tower, these are maintained by 8 man teams. By not putting these on the exterior wall, the guards on that wall's towers can utilize their other defenses. The barracks, as well as the stables, for the Kaiila cavalry are located between the exterior wall and this interior wall near the Sun Gate; they line the exterior wall, facing this interior wall on both sides of the gate.

The Second Interior Wall
The second interior wall which is which is located 100 feet away from the first interior wall, it is 120 feet tall in height, at its base it is 60 feet thick, and a mere 10 feet wide at the very top. Along this wall the Sun Gate is located at the 9 o'clock position. As previously stated, through the Sun Gate, wagons, transports, beasts of burden, and foot traffic may move freely. Located on this second interior wall there are also 2 smaller gates which are open for only foot and push cart traffic, it should be noted that this gates face east. All the gates, including the Sun Gate, as well as the smaller ones, are staggered from those on the interior wall to prevent a direct line of traffic to the city proper. Upon this wall there are guard towers which are located about 100 feet apart on the wall, each one is manned by at least 2 men at all times. Yet, at the Sun Gate, there are two guard towers, one on each side of the main gate into the city. These towers, unlike the others, are much larger than the rest, and contain barracks for up to 8 men for each of these gate towers. Alarm bars, which are hollow metal tubes that are struck by hammers to warn the citizens of impending danger, are located at the East at the 4 o'clock position and at the North in the 11 o'clock position. The use of long bows, as well as crossbows, plus the use of rocks to be thrown, and even hot oil to be poured from vats is employed as a defense to protect the city at their guard towers located on the interior wall. Ballistae, which lob projectiles over the exterior wall on to an attacking army below, are mounted at every other guard tower, these are maintained by 8 man teams. By not putting these on the exterior wall, the guards on that wall's towers can utilize their other defenses.The city garrison is located along the interior of this second interior wall, near the Sun Gate. The tarn cots can be found on the Northeast side of the city at the 2 o'clock position on the interior of this second interior wall, between the alarm bars at the 11 o'clock and 4 o'clock positions.

Places Around The City Of Kasra

The Central Cylinder of Kasra
This cylinder is located off the main thoroughfare, on the west side, on the first avenue from the Plaza. It is here that the agencies and bureaus that help run the city are located, as well as the offices of the Administrator and the High Council. Offices belonging to those of the Builders, Physicians, and Warriors castes are also located here. Inside of this cylinder is a meeting room, called the Chamber of the Council, where those of the High Council, as well as the Administrator come to settle disputes and discuss business affairs of the city. Within this chamber, there are stone benches which are separated into five different tiers, the wall behind each of these tiers is painted the color of the Caste that sits there. Located in the very center of the chamber resides a chair for the Administrator. At no time, whatsoever, shall a High Council member and/or visitor be armed when entering upon the Chamber.

The Cylinder of Documents
A rather squat, yet imposing cylinder, made of stone, it is located on the first avenue on the west side of the Plaza. It is in this cylinder that any and all legal and official documents are housed. Sharing space in this cylinder is the offices for the caste of Scribes.

The Cylinder of Justice
This lofty cylinder is located on the first avenue west of the Plaza. Legal proceedings, such as trials before judges and/or juries are held here. Court documents and various legal scrolls are housed here. Executions, mutilations, and assorted other punishments are carried out here in this cylinder. Located on the very top of this cylinder is a 25 foot high impaling spear.

The Temple
The Temple, one of the largest buildings in Kasra, yet one of simple design, is located on the very highest spot and in the center of the city and as is custom, faces toward the Sardar Mountains, the home of the Priest Kings. Only 20 Initiates tend to this Temple. There are no benches or chairs inside the Temple, except for those for the Initiates, for Goreans are to stand during religious services. Weapons are forbidden within the temple. A white rail separates the Temple into two main areas; one area is for worshippers and attendees to stand and the other is a sacred section for only the Initiates and anyone who has been specially anointed. At the altar area, there is a large golden circle, a depiction of the symbol of the Priest Kings; throughout the Temple there are no actual representations of the Priest Kings, for they consider this to be blasphemous. Inside the Temple, there is a choir of young boys, who stand outside the white rail to sing for parishioners; these boys, it should be noted, are bald and have been castrated so they have a lovely soprano singing voice.

Public Academies
There are many public academies throughout the city where very young children of the Free are educated. It is here that the basics of the First and Second Knowledge are instilled.

Public Kitchens
Throughout the city there are public kitchens where one can go and get something to eat. Most of them are located in and around the market place and the Plaza, while others can be found scattered about the various avenues.

Public Laundries
The public laundries are located on both sides of the city in various spots throughout the avenues shooting off the market place and Plaza. At the public laundries, the washing of clothes can be done by either Free citizens or slaves.

Salt Mines
The salt mines of Kasra are a very valuable asset to the city. It is on them that the city relies on their major export of materials.

Grain Cylinders
Short and squat cylinders, which hold a large storage of grain, can be found located primarily on the west side of the city. It is in these grain cylinders that the city relies on incase of a possible siege.

Breweries
In the city of Kasra there are at least 7 small breweries, mostly located on the east side of the city which make their own paga, sul paga, and various fruit based wines. The wines known to Kasra which are made in these breweries are date, peach, pomegranate, ram-berry, and redfruit.

The Carnarium
In the city of Kasra, the carnarium, or refuse pit, is located beyond the exterior wall on the northeast side of the city. The carnarium is used to dump waste and garbage from the city. On the first and fourth day of the hand, on the Northwest and Southwest side of the city, state owned slaves will collect the garbage and transport it to the carnarium. On the second and fifth day of the hand, on the Northeast and Southeast side of the city, state owned slaves will collect the garbage and transport it to the carnarium. On the third day of the hand, on the North and South side of the city, state owned slaves will collect the garbage and transport it to the carnarium.

Slave Pens
There are both public and private slave pens located throughout the city of Kasra. It is in these pens that one can board their slaves when needed; such as times if one must leave the city for an extended period of time and don't want their slaves to accompany them. Often, the privately owned slave pens are much more expensive than the publicly owned ones, though sometimes, but not often, at the privately owned pens you may also have your slave trained for an additional fee.

The Market Place
On The East Side
Fish Market of Kasra
The Fish Market of Kasra is located at the city docks, buffered up against the exterior Northeast wall which banks the river. An assortment of stalls and booths can be found in the market, each one selling a variety of seafood. Daily shipments of fresh seafood and fish arrive at first light of the day, come early to get your pick. The Fish Market of Kasra opens at the 5th Ahn.

Stall # 1 owned and operated by Gargamel
Stall # 2 owned and operated by D. Vader
Stall # 3 owned and operated by One-Eyed Willie
Stall # 4 owned and operated by Parsit Joe
Stall # 5 owned and operated by Hook
Stall # 6 owned and operated by Captain Blye.

Seafood -when in season and/or imported
Cosian Wingfish, Crayfish, Eels, Fish{non-specific}, Grunts, Grunt Eggs, Lobster, Oysters, Parsit Fish {Dried, Dried and Smoked, and Fresh}, Shark, Snails, Sorp, Tamber Clams.

Kasra Meat Market
Enter via the River Gate on the Northeast wall which banks the river, take a left and follow the wall until you come upon the Kasra Meat Market. Fresh meat daily, come early to enjoy the selections for they go fast. The Kasra Meat Market opens promptly at the 8th Ahn.

The Slab
Come down to The Slab, where butcher Frank N Furter will be more than happy to show you his meat. Fresh, made daily, thick tarsk sausages are always a savory delight. One stone packages of ground bosk meat available now for purchase. The Slab is located in the Kasra Meat Market, fifth shop on the left. The Slab opens for business at the 9th Ahn.

Hannibal's Fine Meats
Here at Hannibal's Fine Meats we offer only the best cuts and selections of meat that one can find in the Kasra Meat Market. Travel down the narrow passage, weaving through the various stalls set up in the Meat Market, until you find the shop. You won't be disappointed by the original and exotic meats that you find here. The meat is so fresh that there is still blood on it. Selections change each day, so come by and see what we have to offer. Proprietor Hannibal L. Ector opens his doors for business between the 8th and 9th Ahn to serve your needs.

Meats -when in season and/or imported
Bosk, Dried Bosk, Dried Meat {non-specific}, Gant, Kailiauk, Dried Kailiauk, Livers {Bosk, Tarks, and Vulo}, Sausages {Bosk, Tarsk and Tabuk}, Tabuk, Tarsk, Dried Tarsk, Verr, Vulo.

Saddle Makers and Leather Workers Market
Come and find the best handcrafted leather goods here at the Saddle Makers and Leather Workers Market. Every thing under the lar torvis can be found here. If it's made out of leather, you can find it! Custom made saddles, reins, bridles, harnesses of all shapes and sizes, tack for all your beasts of burden, attire -such aprons, belts, boots/footwear, hats, etc., pouches and purses, and whips, restraints, and other goods of the like. An assortment of various hides for purchase can be found here. Too many items to list here, so come and check out things out for yourself! The Saddle Makers and Leather Workers Market is located near the cavalry barracks between the exterior wall and the first interior wall on the East side of the city, near the Sun Gate. The SM & LW Market opens at the 9th Ahn every day.

The Kasra Market of the Metal Workers
Banking along the interior of the exterior wall, between that and the first interior wall, is where the Kasra Market of the Metal Workers can be found. In association with the Saddle Makers and Leather Workers Market, this market is located near the cavalry barracks on the opposite side of the Sun Gate on the East side of the city. Numerous shops and stalls have been set up here for those of the Metal Workers caste to conduct business. Weaponry, such as armor, blades, helmets and shields can be found. Wheels for wagons, push carts, and trolleys can be repaired here at the Market. Various metal goods pertaining to slavery, such as collars, cuffs, iron belts, siriks, and much more are sold here.

The Mossy Stone Inn
As you grow closer to the nondescript three story building, located between the exterior wall and the first interior wall of the city close to the main thoroughfare on the Northwest side, one will notice a wooden sign which hangs over the door, in elegant script it proudly proclaims, "The Mossy Stone Inn." The cobble stones before the Inn are very worn from the assorted customers which cross the threshold. When the heavy door is drawn open, the warmth and coziness of the Inn greets you. Three kinds of rooms await you for your next stay at the Inn; "The Administrator's Suite," the "High Caste Suite," and the "Budget Suite." For those merely looking to rent a room for a couple of Ahn, then the Mossy Stone Inn offers what we call "The Sleeping Quarters," an inexpensive alternative to renting a room; these rooms can be rented by the Ahn or overnight if needed, they offer the very basic of amenities. Every afternoon at the 12th Ahn, in the common room of the Inn, tea as well as an assortment of baked goods are served. Free women are most welcome, as are, of course, Free males. Come spend some time with your friends, over a fragrant cup of tea and a sweet treat. Laughs, gossip, and good times abound.

Ketchum & Killum Urt Exterminators
Need urts eliminated? We can do it! Need pesky insects taken care of? We can do it! Need slithering hiths wrangled? We can do it! Got huge urts? No problem! Got creepy crawlies? No problem! No job too big nor too small. It's our job to Ketchum & Killum! Here at Ketchum & Killum we are the best verminators in all of Kasra, maybe even all of Gor! Located on the first avenue on the East side of the Plaza, seven shops down on the left.

Boltini
Boltini, a quaint little cafe, which is nestled amongst the various shops and businesses on the third avenue on the East side of the Plaza. It caters to simple tastes and no nonsense folk. Come enjoy a cup of tea, freshly brewed, and stay for the lively conversations held. No matter if you're Low Caste or High Caste, all are welcome here at Boltini. Full menu offered for the afternoon and evening Ahns, fair and reasonable prices that all can afford on the meals. Food, drink, and music. Boltini opens for business at the 10th Ahn.

The Keg & Cask Paga Den
Hot paga. Hotter slaves. This den, like many, is only open to Free males. Any Free women who dare to step foot beyond the door are risking a shiny new steel necklace around their throats. Any children who attempt to enter will be turned away at the door. The staff at the Keg & Cask strive to please, providing all kinds of entertainment for the men who come here. Feel free to relax, and if you want, be social with those around you. A bevy of collared beauties can be found serving throughout the day and well into the night. Dances performed nightly for the pleasure of the customers. Alcoves may be rented by the Ahn. Kaissa boards can be found scattered around the den. Sand pit ready for brawls. The doors of the den, located on the third avenue on the East side of the Plaza, open promptly at the 9th Ahn and close well past the 20th Ahn.

Jack's Rugs
Jack's Rugs specializes in rugs of all shapes and sizes. From the expensive rugs of the Tahari to carpets from Schendi, to every thing else in between including rugs from Cos, Bazi, and even Ar. Little rugs. Big rugs. Runner rugs. Area rugs. Ornate carpets. Jack's Rugs can be found on the third avenue on the East side of the Plaza to serve your rug and carpet needs. We open for business at the 9th Ahn and close at the 16th Ahn.

Frevetco
Come and shop at Frevetco! It is here that you will find all the things that one needs, wants, and craves for the care of frevets. If you are a frevet owner, then you will love to shop here. Frevets of all shapes, colors, and sizes, bedding, food, dishes, and even clothing can be bought here. Proprietress Emm T Toombs welcomes all frevet lovers to come and browse her shop. Frevetco is located on the fourth avenue on the East side of the Plaza and opens between the 8th and 9th Ahns.

The River Players
The River Players theater is located on the fifth avenue on the East side of the plaza. Doors open at the 16th Ahn, performances begin at the 17th Ahn on the first day of the third hand. Critics rave that the River Players are incredible and their shows are unforgettable. If you pass up a chance to see them perform, then you are missing out! Matinees for children start at the 12th Ahn and conclude at the 14th Ahn. Evening shows are strictly for adults, please keep this in mind when attending. Limited seating, standing area available for those of lower caste.

The Market Place
In The Middle
The Plaza
The Plaza is located between the East and West side of the market place. In the Plaza, that the public boards, the city criers, and the sign carriers can be found, as well as assorted vendors and merchants which sell libations and food from their wagons and carts.

Market on the Plaza
Local area farmers and merchants come together every fifth day of the hand in the plaza to sell their wares. Live entertainment and food vendors as well. Every thing under the lar torvis from fresh produce to baked goods, as well as handmade furniture, woven rugs, and weaponry. If you can't find it here, you won't be able to find it any place else! Business begins at the 5th Ahn and goes well into the night.

The Arena
The arena, on the third day of the hand of the second and fourth hand of the month, is open for all Free males to battle in the sands; hand to hand combat, weapons that are blunted and some that are not. On the fourth day of the hand of the first and third hands of the month, the arena is open for thralls to battle in the sands; hand to hand combat and blunted weapons are used. The arena is located no the West side of the market place, one of the exterior walls buffers against the corner of the Plaza. Doors open at the 15th Ahn and matches begin at the 16th Ahn.

Music at the Landing
Entertainers from throughout the city come together to perform near the river for a night of pleasing sounds and entertainment for all. Every fourth day of the hand, starting at the 17th Ahn. Chairs, rugs, and furs will be provided for seating, but please feel free to bring your own incase there are none when you arrive.

The Carnarium
On the first and fourth day of the hand, on the Northwest and Southwest side of the city, state owned slaves will collect the garbage and transport it to the carnarium. On the second and fifth day of the hand, on the Northeast and Southeast side of the city, state owned slaves will collect the garbage and transport it to the carnarium. On the third day of the hand, on the North and South side of the city, state owned slaves will collect the garbage and transport it to the carnarium.

On The West Side
Bayberry Farms
Bayberry Farms is located on first avenue on the West side of the Plaza, just follow the road until you see the sign. You pick your own fruits and vegetables from those grown on the farm. Selections may include -cherries, gooseberries, ramberries, dates, corn, peppers, and/or tomatoes to list a few. Petting zoo, picnic area, and play areas on site. Opens at the 8th Ahn to the 16th Ahn daily.

The Falarian Boutique
Come browse the bountiful racks of new garments at the Falarian Boutique. It is here in this quaint shop, on the second street on the West side from the plaza, that the most discerning of Free women can find a copious amount of fabric choices to select from for robes of every color, shape, and style. The Falarian Boutique opens for business at the 9th Ahn.

Jar-Jar's Trinkets and Baubles
Jar-Jar's Trinkets and Baubles offers an exclusive selection of gold, silver and copper jewelry, from rings, bracelets, and sparkly baubles. Gem stones of all shapes, colors, and sizes can be found here. If not, then Jar-Jar himself will track them down and bring them to Kasra for you! Repair services offered on your priceless items at a low fee. Private showings available. Custom made jewelry can be ordered. Come visit Jar-Jar's Trinkets and Baubles on the second avenue on the West side of the Plaza for your jewelry needs! Opens at the 8th Ahn and closes promptly at the end of the 15th Ahn.

The Public Baths of Kasra
The public baths of Kasra are located on the West side of the plaza on the second avenue. A small fee is charged for entrance. The public baths are open to the Free and slaves, they are segregated by sex so that Free men and Free women do not use the same baths at the same time, yet on the same note, slaves of the opposite sex may bathe together. There are numerous bath slaves in attendance, male and female alike, to serve your needs while at the baths. Bath girls may be rented by the Ahn. Weapons are not permitted beyond the main entrance of the baths, they may be checked with the attendant on duty. There is one large bath area, as well as many smaller, more private baths to enjoy your time at the public baths. In addition to that, there are other services offered, such as massage, steam rooms, and an exercise yard.

Robbems, Cheatums, & Screwems
The Magistrates of the law offices of Robbems, Cheatums, and Screwems specialize in personal injury, negligence cases, wrongful death cases, construction injuries, slip and fall injuries, sleen bite injuries, wagon accidents, medical malpractice, birth injuries, premises liability, divorce settlements, will, trust, and estate planning, criminal law, and workers compensation claims. No case too small or too big. We, here at Robbem, Cheatums, and Screwems are here to serve you! The Magistrate offices of Robbems, Cheatums, & Screwems are located on the third avenue on the West side of the Plaza and open for business at the 10th Ahn and close at the conclusion of the 16th Ahn.

The Divine Delights Bakery
Sumptuous morsels that surely will make your mouth water can be found at the Divine Delights Bakery which is located on the fourth avenue on the West side of the Plaza from the market place. Such sweet treats as cakes, cookies, muffins, pastries, pies, tarts, and even turnovers are baked fresh each and every day. Hand-dipped chocolates are sold individually or by the box. Come and indulge your sweet tooth here, you won't be disappointed. The Divine Delights Bakery opens at the 8th Ahn and closes at the end of the 16th Ahn.

The Herlit Theatre Company
The Herlit Theatre Company is located on the fifth avenue on the West side of the Plaza. On the second day of the second hand of the month, the Herlit Theatre Company performs for the pleasure of the citizens of Kasra. Comedies, tragedies, romances, dramas, and thrillers. All content is not suitable for those under the age of 18. Doors open at the 16th Ahn, shows start promptly at 18th Ahn. It is suggested that you get there early for the best seating.

Also Found At The Market Place
Dairy -when in season and/or imported
Butter, Cheese {Non-specific, Bosk, and Verr. Soft, hard, and some herb flavored}, Creams {For black wine}, Creams {Clotted, similar to whipped cream}, Milk {Bosk, Bosk Powdered, Kaiila, Verr}, Milk {Fermented Curds}, Vulo Eggs

Sweets
Cakes, Honey Cakes, Candies {Hard and Rock}, Chocolate, Custards, Flavored Ices, Licorice, Mint Sticks, Pastries, Peppermint Sticks, Sweetmeats, Tarts, Tastas

Fruits -when in season and/or imported
Apricots, Berries {Dried, Non-specific}, Cherries {From Tor}, Chokeberries, Citrus Fruit {Non-specific}, Dates, Date Bricks, Fruit {Dried, Hard, Non-specific}, Grapes, Ka-la-na Fruit, Larma {Hard, Red, From Tor}, Melon, Peach {Yellow}, Pear, Pit Fruit, Plums, Pomegranate, Raisins, Ram-berries, Ta grapes, Tospit.

Vegetables -when in season and/or imported
Beans, Cabbage, Carrots, Corn, Garlic, Gourds, Katch, Kes, Kort, Maize, Mushrooms, Olives {Red and From Tor}, Onions, Onion Tuber Suls, Peas, Peppers, Pith, Potatoes, Pumpkins, Radishes, Rice, Root Vegetables, Rence, Squash, Suls, Turnips, Tur-Pah.

Spices -when in season and/or imported
Cinnamon, Cloves, Garlic, Honey, Nutmeg, Oil {Cooking}, Spikenard, Rence Seed, Sesame Seeds, Vanilla Bean, Cocoa Bean, Ginger, Pepper, Salt {Red and White}, Sugar {White and Yellow}

Libations -when in season and/or imported
Ale, Bazi Tea, Beer {Rence}, Black wine, Chocolate {Warmed}, Fermented Milk Curds, Juices {Non-specific}, Ka-la-na, Kal-da, Liqueurs, Mead, Paga, Palm Wine, Sul Paga, Ta Wine, Tea {Non-specific}, Turian Wines, Wines {Locally brewed -Date, Peach, Pomegranate, Ramberry, and Redfruit}, Water

Various Items {But not strictly limited to}
Animals {Of all shapes and sizes}, Apothecary Needs, Baked Goods, Baskets, Books and Tomes, Clay ware, Cleaning Supplies, Clothing {For free and slave}, Glass Items, Glass Ware, Fabric and Material, Feed for Animals, Furniture, Furs, Hides, Assorted Household Items {Kitchen ware, serving ware, dishes, pots and pans, utensils}, Jewelry, Leather Goods, Pelts, Perfumes and Oils, Rugs and Carpets, Sewing Needs, Ship Supplies, Supplies for Scribes, Supplies for Slaves, Tapestries, Weaponry, Wood Items.

The Docks Of Kasra

The public docks of Kasra will be held in the highest regard for they are one of the main means of commerce and communication, therefore should be treated with respect. As such, the following guidelines have been put in place for all of those of the city, allies, and/or guests who chose to dock for the means of commerce, visitation, and/or trade.

A crew is assigned to the docks, at all Ahns of the day and night, to help ease the placement of shipments as well as the direction of any inbound or outbound personnel. Let it be known that this crew is not a loading or an unloading service, they are here to see to the docks and the smooth running of them, as well as the general safety along them, nothing more.

There two guard towers located at the River Gate, the main entrance to the city via the docks, these are manned by crews of 8 men apiece and these men are armed. They do routine patrols of the docks and the area surrounding them. They are there to assure a placid, safe arrival and departure of those shipping to and from the city. These men work under the supervision of the Harbor Master, but are under the leadership of and follow the direct orders of the Administrator of the city as his city guards and are mainly for the protection of those of the city.

Any and all decisions concerning the docks, as well as the vessels and/or persons employed by the city to work on the docks or in conjunction to them, will be overseen by and any disputes amongst them will be settled by the Harbor Master. He will uphold the laws of the city and defer to the wishes of the Administrator.

There is absolutely, positively no littering permitted along the Lower Fayeen River. The place for your rubbish is not in the water, nor is it at the docks of the city. Any and all litter is to be discarded at the carnarium of the city. Anyone who is caught littering will be fined accordingly.

All ships, no matter the size, which are moored at the docks will be charged a docking fee. This fee ensures that the docks are kept in good repair and remain safe so that everyone can use and enjoy them. The fees will vary depending on the class and size of the vessel, as well as the mooring needed to ensure the safety of its crew as well as those of the city personnel.

All inbound vessels in the shipment of goods and/or personage shall fall under the jurisdiction of the Custom official of the city. All ships which carry goods and/or personnel must submit to a health inspection by permitting the Custom official upon their decks to do a routine, yet quick inspection of the following: crew, passengers, livestock, and/or slaves. The Harbor Master retains the right to bar entry to any personage and/or livestock found during the inspection and with their knowledge to be sick or otherwise unhealthy and would endanger the citizens and/or livestock of the city. This inspection will be held in a timely manner and once the vessel, as well as the contents, are given a clear report, the passengers and crew will be permitted to dock and people are allowed to pass through the River Gate of the city.

All vessels carrying goods and/or personage fall under the jurisdiction of Customs official. Customs will charge a fee according to the goods imported, exported, and work in agreement with any prior trade agreements that the city has with other cities. Let it be noted that vessels can, and will be, boarded at the Customs official's leisure while at the docks to check for imported goods which might be smuggled into or out of the city or for items which might have been left off the vessel's manifesto. In addition, the Customs official, as well as the Harbor Master, reserves the right to tack on any additional fees and/or charges for items and/or persons found smuggled into the city. Anyone caught smuggling anything which endangers the lives and/or the livelihood of those of the city and/or guests of the city can, and will receive, additional fees and the possibility of punishment.

General City Laws

The laws of the city of Kasra are to be held in the highest regard and upheld at all times. No one person is above the law system of the city, regardless of social standing. Those found breaking the laws of the city will be held fully accountable for their actions, as well as their slaves actions, and will be dealt with accordingly.

All persons, whether they be free or enslaved, who are not citizens of Kasra, are subject to city laws, guidelines, and customs when they enter the city. It is the responsibility of the visitor to be aware of these laws, guidelines, and customs, and to comply with them completely. The city of Kasra is not liable for those who do not know the laws.

Those found breaking the laws, guidelines, and/or customs of the city or found seeking to enter the city with ill intent, are subject, but not limited to, detainment, punishment, enslavement, or expulsion depending on the severity of the crime.

The laws and regulations for the city of Kasra supercede those set by caste and/or independent households.

Any free person of the city and beyond, may discipline a slave who has erred, been insolent, or who has been the least bit displeasing to the Free. If a slave just so happens to be permanently maimed or slain during said punishment, the free person who administered the punishment must compensate the owner of said slave for reduction of value or loss of property.

All citizens of Kasra, no matter their castes, are expected to be active and attend public ceremonies and assemblies.

All free people of the city of Kasra will ensure that they uphold the codes of their Castes. They shall, when needed, without question, offer assistance to those of their Caste who are in training.

Every citizen of the city must journey to the Sardar Fair at least once before reaching the age of twenty-five. Those who fail to meet this requirement may be expelled from the city so that bad luck or misfortune will not befall the city.

Those who seek entrance to the city of Kasra under a banner of truce, messengers or heralds, or ambassadors, will be granted amnesty and may proceed without impediment. However, those, that this law applies to, are still subject to the laws, guidelines, and customs of the city, their compliance is expected.

Any free woman, who is not of the city, and are guests, must at all times remain in the company of the free male who is responsible for them during their visit. This is to prevent the free woman from witnessing certain things that they should not see, and to prevent a slave from impersonating a free woman in an attempt to escape.

Theft, as it is common for all cities of Gor, is illegal in the city of Kasra. The first offense is punished by ear notching. The second offense, for a male, will result in the loss of the left hand. The second offense, for a female, will result in her reduction to slavery. If there is a third offense, then that will result in death.

Forgery, in the city, has a wide range of offenses and repercussions. Some examples of forgery include: The unauthorized creation of keys, and/or copies thereof, the reproduction of city seals and/or documentation, the reproduction of patents, copyrights, and city emblems on unauthorized merchandise, and tampering with measurements, and coin values.

Arson, in the city, is a serious crime. The penalties may vary according to the severity of the damage caused; reimbursement for damages accrued to exile, and even execution.

Those who claim no Home stone and are caught wandering aimlessly on or near the grounds of the city are subjected to collaring if their behavior is deemed questionable. Slaves that have no owner, with no visible token of ownership, will be immediately collared to the city.

All free males of the city are expected to have knowledge of and train with at least one weapon of their choice. This excludes those of the Physicians caste, who are expected to heal and aid in times of need. In times of war, they will be expected to defend their House and Home Stone. If needed, all men of the city, other than Physicians, will take up arms to defend their Home Stone.

Free women will be treated with respect, courtesy, and honor within the walls of the city. They may say what they wish, without anyone's permission. They may be bold, within certain limits. But what they, as well as every other woman of the city, whether they be free or enslaved, should remember, Gor is a man's world.

All Free women of the city, whether they be residents or guests, while within the boundaries of the city are permitted to forgo the traditional robes of concealment for other optional garb, such as saris/sarees or other looser, non-restricting, and cooler garments. As well, it should be noted that the hair of the Free women does not have to be concealed, nor covered by cowls, scarves, or hajibs.

Veils, while a custom in many cities and within many houses, are not required to be worn while in the walls or the grounds of the city.

Beyond the walls of the city, in the city, any free woman who is a citizen of the city shall be at all times accompanied by a proper escort; such as a retinue of guards, kinsmen, and/or companion.

A whistle will be issued to all the Free women of the city so that they may alert their guards and any nearby men to impending danger. They are encouraged to wear it on their person at all times, especially when traveling beyond the gates of the city.
(OOC Note: The whistle is to be used IC so one cannot be accused of using the dreaded "Gorean cell phone" aka IM to summon help.)

Any free woman of the city found committing fraud, theft, vagrancy, prostitution, indigence, garbing themselves as either a slave or a man, spying on men with their slaves, dancing sensually, exhibiting a fascination with bondage, baring too much flesh, and/or any other shameful behavior will be tried on the grounds of suitability for a collar. If found guilty, the free woman in question will be reduced to slavery and publicly sold.

Any free woman who couches with the male slave of another, or prepares to do so, will legally become enslaved to the owner of the male. This does not apply to male slaves legally owned by the woman.

The enslavement or face-stripping of a free woman of the city is a serious crime. A free woman of the city may not be enslaved for any reason without a public trial in which she will have a chance to defend herself, or have another do so on her behalf. A woman may only be enslaved for the breaking of the laws listed within this document.

A free woman, who cannot pay her debts, may be enslaved. If a man chooses to pay her debts in her stead, then she shall become legally embonded to him, and he may choose to enslave her at his will. If no one comes forth to pay her debts, she will be collared and publicly auctioned, and the proceeds of the sale will be used to pay her creditors.

If a free woman kneels before a man in the manner of a slave, or calls him Master, she has reduced herself to legal embondment and is subject to all of it's implications. Though what happens behind closed doors of a joined couple is strictly between them as long as it remains behind those closed doors.

Any and all property of a free person who has been reduced to slavery is passed to their closest male relative. If no male relative comes forth to claim said possessions, then the property will be passed to the nearest female relative. If there is no family for the possessions to be turned over to, then the property legally belongs to those who enslaved them. If by chance if the person is freed from their bonds of slavery they will have no legal claim whatsoever to their former property/possessions.

When a person becomes enslaved, they begin life anew, with a new identity, their slates have been erased. Their past is their past. Whatever crimes they might have committed during their time as a free citizen they cannot be held responsible for.

Only Free persons, those of the Builders caste, have the right to erect structures and to build things. In saying this, slaves are not permitted to construct nor build anything at any time.

While one may purchase a private dwelling and/or business within the walls of Kasra, the land which the structure sits on is the exclusive property of the city. The owners of said buildings and/or properties are required, by law, to pay a tax to the coffers of the city; this in turn will pay for the maintenance of the streets, lamps and their posts, as well as the city walls, and the city guardsmen. This is non-negotiable, any free person found to be withholding their monthly stipend will face the consequences; which may include a fine, as well as expulsion from Kasra.

City Slave Rules

Slaves, in the eyes of the city of Kasra, are considered animals, therefore property. They may be used and disposed of in any manner that their owner sees fit. They are not permitted to legally own anything, this includes their name, collar, and/or clothing. Gifts bestowed to them shall belong to their owner.

Any Free person of the city may discipline any slave, whether they be city or privately owned, within the walls of the city. No slave shall be reserved exclusively to their Owner/s for their punishment in accordance to the laws of the city. If they have erred, been insolent, or have been the least bit displeasing to the Free, they may be punished. If a slave just so happens to be permanently maimed or slain during said punishment, the Free person who administered the punishment must compensate the Owner/s of said slave for reduction of value or loss of property.
(OOC Note: However, if a slave is punished by someone other than their Owner/s, while in the city, a log of the event leading up to and including the punishment must be submitted to the Heads of the city, the Owner/s and the Free of the House.)

All slaves, male and female, within the city, must wear a visible token of their bondage; i.e., collar, armband, brand, silks, and/or earrings, etc., at all times to denote their status as being enslaved.

In the presence of the Free, all slaves of the city are expected to kneel. It does not matter whether you are performing chores or simply passing a free person in a corridor, you will find your way to your knees and either bring yourself into the Tile, Obeisance, or Nadu/Tower position. The only exception to this rule is when the slave is in service to a Master or Mistress.

Slaves of the city, whether city or privately owned, at all times, will address free men as "Master" and free women as "Mistress."

There are only two true duties of a slave and within the walls of this city they are followed here. The first being exquisite beauty. The second is absolute obedience. It is expected that every slave, whether privately or city owned, perform those two duties at all times.

The calling out of general greetings when entering upon a common area of the city where others, especially Masters/Mistresses are gathered, is highly discouraged. Always wait until the Free have first greeted you and you are kneeling before speaking.

When in the presence of the Free of the city, and they are engaged in conversation with one another, it is best for a slave to seek permission before they speak. As a general rule, slaves will speak only when spoken to. Though intelligent slaves are prized, it is just better to be safe than sorry before adding to a conversation and running the risk of upsetting a Master and/or Mistress.

The use of third person speech by a slave will only be tolerated when the slave is either begging or pleading, being grateful, and/or being corrected via punishment.

All slaves of the city, including those privately owned, are expected to know the basics of serving food and drink. If by chance that the slave does not know these things, then they shall be trained in order to do so properly.

Slaves will not kneel idle when not serving, dancing, or otherwise carrying out the command of a Free person. During this time the slave will perform other useful tasks; such as dusting, filling and lighting oil lamps, tending to the fires in the hearth, etc.

Slaves are encouraged to exercise creativity while performing their duties. There is nothing wrong with being silly or seductive when doing chores and/or serving.
(OOC Note: Serves or other descriptions consisting of three sentences or less will be considered lazy. There will be no *quickie* serves; a serve which is done in a paragraph or less.)

Slaves of the city, male and female, are not permitted outside the city walls unless they are accompanying a Free person of the city; this can include NPC guards/handlers. Slaves did not freely roam the streets of a city. Any slave attempting to leave the city, without a Free person, will promptly be stopped at the gates and returned to the House for punishment.
(OOC Note: The kajira rooms, such as the falls, springs, gardens, etc., are common rooms and slaves are permitted to go there. The same goes for any room that does not claim a city in the title.)

White silk slaves, those who are unopened and fresh to their collars, can be asked to serve food and drink, but shall not be chastised for any mistakes during their service to the Free. Mistakes and accidents do happen, but if they are done on purpose, then punishment might fall to the slave. At no time is a white silk slave of the city, whether they be city or privately owned, will be found in a paga den. Nor shall they be handled physically by any man that is not their Owner. Plus, for their own safety, they will wear an iron belt at all times. Should a man refuse to acknowledge the belt, or in any way attempt to unlock it or pick the lock, the slave has permission to flee to a safe place and promptly notify their Owner/s.

Any slave who has been restricted, i.e., reserved, from being used sexually by any who is not their Owner will be secured in an iron belt before being allowed to leave the grounds of the city. This is for their own safety and the protection of their Owner's property. Should a man refuse to acknowledge the belt, or in any way attempt to unlock it or pick the lock, the slave has permission to flee to a safe place and promptly notify their Owner/s.

While conducting business of a Free person of the city, a slave shall either carry the coin in their hand, in a pouch tied about their collar, or wrapped in rep cloth and secured about their wrist. At no time will coins be carried in the mouth, this is an unsanitary practice and not acceptable.

Slave wine will be administered as needed to ensure that the slaves of the city, as well as privately owned slaves, do not become pregnant. Unwanted, unplanned pregnancies will not be tolerated. Period.

A child born to a slave, for breeding purposes, is considered automatically to be a slave by the laws of the city. The baby promptly becomes the property of the mother's owner. If, by chance, that the slave is freed in order to give birth, then the baby shall be considered to be born free.

Disputes between city slaves and privately owned slaves of the city will be solved by the slaves involved. It is beneath a free person, Master and/or Mistress, to become involved in the petty squabbles of slaves. If no resolution comes between the slaves in dispute, in a last ditch effort, any free person of the city, including the owner/s and/or the head of the city may be asked to settle the issue.
(OOC Note: The only exception to this is when the problem goes beyond IC interaction and gets out of control between the muns involved. At that point, a slave mun may request another mun to act as a mediator. However, the muns of the slaves should try to resolve the issue by themselves first. We're all adults here and should be able to act in a mature fashion.)

It should be noted, if you are being punished it is done in a purposeful manner in an attempt to bring through discipline and privation to teach you that you are a slave and at the whim of any free person of the House and/or city. The free of the city, and all of Gor, can be strict, but are seldom cruel.

Curiosity is not becoming in a kajira. It is wise that you remember this, for you might be beaten for it.

Slaves of the city, as well as those who are privately owned, and those who belong to guests, will not address the free, Masters and/or Mistresses, by their use or given names unless they have the permission by that person to do so. If permission is not granted and the slave is caught speaking the name of the free, they shall and will be punished.
Punishment: The first offense will result in a warning. The second offense will result in a severe whipping and/or beating. Finally, the third offense will result in the sale of the slave from the House or immediate death.

Running away is a crime, one that is taken very seriously by those of the city.
Punishment: A first offense will result in a severe punishment, such as a whipping or a beating. The second offense will result in the hamstringing and/or the feet being cut off of the slave. Finally, the third offense will result in immediate death.

If a slave strikes a free person, they are subject to punishment, which may include lengthy torture followed by swift impalement. It is illegal for a slave, male or female, to touch or handle a weapon without being ordered to do so. Let it be noted that this does not apply to the handling of kitchen cutlery for the preparation of food under the strict supervision of a Kitchen Master.
Punishment: The breaking of this law will result in immediate death.

Lazy and slothful slaves will be disciplined. That sort of behavior will not be permitted, nor tolerated in the city.
Punishment: A first offense will result in a warning. The second offense will result in a whipping. The third offense will result in a severe beating. And finally, the last offense, if it gets this far, will result in the sale of the slave.

Unruly, mouthy, and out of control slaves will be punished.
Punishment: A first offense will result in a whipping. The second offense will result in a severe beating. Finally, the third offense will result in the sale of the slave or immediate death.
(OOC Note: This includes being disrespectful in thoughts. While Goreans were not mind readers, body language and facial expressions convey a great deal of information. Most Goreans pride themselves on how well they know their slaves, citizens of Kasra are no exception. This is a Gorean played city and our members are acute in their observations for they are an integral part of our trade.)

Any slave of the city, whether they be male and/or female, either city or privately owned, caught in sexual conduct or relations with one another will be punished. The only time such behavior is permitted is for breeding purposes and then the slaves will be hooded and/or as a reward to a thrall who has done well in the sands.
Punishment: The first offense will result in a severe beating. The second offense will result in the sale of either or both offending slaves and/or the deaths of the slaves.

If a *reserved* slave is caught in sexual relations with another who is not their Owner, then the slave will be punished.
Punishment: The first offense will result in a whipping. The second offense will result in a severe beating. The third offense will result in the sale of the slave from the city.

It is illegal and forbidden for any Free person to sell a slave that is not their legal property. Only with the permission of the slave's Owner/s may another sell the slave at auction. If a Free woman is caught doing this act, then she will be enslaved. If a Free male is caught, he will be banished from the city.

It is illegal to sell a female slave who has been cosmetically altered to increase her price; such as the dying of hair, the painting of nails, etc., who has not been branded, or to be so bold to forge the pedigree of any slave. If the buyer of said slave becomes aware of the fraud committed on the part of the seller, then the buyer is entitled to monetary compensation for the deception.

In the event of a slave being stolen, or by chance runs away then has been captured by another, the Owner/s of said slave has two hands in which they can regain their property. After that time, when two hands has passed, the slave legally belongs to their new Owner.

Any and all property of a free person who has been reduced to slavery is passed to their closest male relative. If no male relative comes forth to claim said possessions, then the property will be passed to the nearest female relative. If there is no family for the possessions to be turned over to, then the property legally belongs to those who enslaved them. If by chance if the person is freed from their bonds of slavery they will have no legal claim whatsoever to their former property/possessions.

When a person becomes enslaved, they begin life anew, with a new identity, their slates have been erased. Their past is their past. Whatever crimes they might have committed during their time as a free citizen they cannot be held responsible for.

At no time whatsoever is a slave permitted to claim a caste. Castes are for Free people and Free people only. To have a slave do so is a punishable offense, which could get them beaten/whipped and/or killed.

Those taken from Earth, barbarians, do not have a Homestone, nor can they claim a caste. There are no legal restraints in their capture and/or enslavement. They were brought to this planet for a reason and that reason is to be a slave.

Only with the permission of their Owner/s are slaves to touch and/or handle legal documents. Even then they are only allowed to carry said documents in sealed canisters to their destinations.

The testimony of a slave in any legal proceeding may be taken by any means possible, this includes various forms of torture. All of this depends on the discretion of the presiding Magistrate over the proceeding.

It is strictly forbidden for a slave to enter upon a temple at any time. They are to wait outside, quietly and kneeling, until their Owner/s have departed the temple.

The handling of Kaissa pieces and/or the playing of the game itself is forbidden to all slaves. Any slave caught doing so may, and will be, punished at the discretion of the Free person who does so.

Only Free persons, those of the Builders caste, have the right to erect structures and to build things. In saying this, slaves are not permitted to construct nor build anything at any time.

The teaching of children by slaves is only permitted with the express permission of their Owner/s and/or the parents of said children.

Out Of Character Rules

The city of Kasra plays as close to the books as possible, we are not strict Book Thumpers, but we also allow for freedom and creativity of characters and their muns. Understand the role that you have picked to portray. Free men are expected to act like men. Free women will be treated like women. Slaves will be treated like slaves. Caste members are expected to know their castes. Female Warriors, Slaver Assassins, barbarians disguised as Free women, cartoonish exotic slaves, immunity to ost venom, and other such nonsense will not be permitted, nor tolerated. We welcome those players who are not truly familiar with the books, nor who have read all of the twenty-six books in the series as long as they are willing to accept instruction from much more experienced players. Remember, all criticisms will be kept as constructive ones.

Mun age for role-playing in the city is 18 and over. Period, no exceptions.

Absolutely, positively no mun drama will be tolerated. This means no bad mouthing, back stabbing, head games, slandering, flaming in e-mails and IMs, etc. If you feel that you've been treated unfairly or that another person has overstepped their bounds, please take the problem to the heads of the city. If the situation is not resolved, or a compromise could not be reached, or if it continues beyond the initial talk, then dismissal from the city could be the final option for the parties involved.

Remember, respect is mutual. If you want respect, then you should give respect. Blatantly ignoring a mun who has been admitted to the city will not be tolerated. It is understood that characters may hate each other fiercely, snub one another IC, and avoid each other as often as possible, but one mun blocking another in a city room is immature and unacceptable. Threats and other forms of harassment will be reported to TOS and/or law enforcement officials as needed.

Mun consent is given the moment that you step foot in any city room and/or engage in role play with those of the city. Being involved in this SL means that you are giving carte blanche mun consent, agreeing to whatever happens you will play out. That is the risk that you run when entering upon a city room.

It is strongly suggested that all game play be logged, this is for the safety and the well being of the game being played. Any and all disputes brought to the Heads of the city, Free persons, and/or Owner/s will be judged fairly based on the logs provided.

All characters that are under the age of 16 years will be NPCs in the city. There are muns out there that do play children characters, this is unfortunate and they will not be permitted inside of the city. Period. It is a Gorean city not a day care. Children characters are expected to be supervised by a parent/guardian at all times. No child shall be found wandering alone, nor unrealistically be in places where children would not frequent; such as taverns, arenas, etc. Remember the parents/guardians of the child character are responsible for them IC.

Muns are discouraged, but not banned from playing multiple characters within the city, this does not include the playing of NPCs. Please keep the number of characters that you wish to play in the city SL to a minimum. Two is the amount permitted in the SL at one time. Crossing between characters will not be tolerated and will result in expulsion from the SL.

Players should refrain form doing the very tempting thing of following a person by virtue of a link or the locate function. This is not forced, but realism should be upheld if possible. For such a modicum of realism, it is asked that you RP with no less than a morning in one location, and an evening in another, or even better, a day for each. In example, a morning's RP in Port Kar could reasonably be followed by an evening's RP at the city.

For all general purposes, 1 Gorean hand = 5 mun days. However, for certain instances, 1 Gorean month = 1 mun week. Examples of the latter timing include pregnancies, long-term healing and some building projects. A Gorean year = 3 mun months.

If the heads of the city issue an Outlaw/Ignore command, all are to follow it, as it is for a good reason and meant toward the benefit of the city. For a person or group to be on ignore, they must have done something to ruin the role-playing environment of the city and that reason must be listed with the Ignore order issued, so that personal vendettas are not called in.

All Kurii invasions upon the city will be ignored.

Please make sure to keep the OOC chatter to a minimum in a chat room where play is being held. It is all right to welcome someone back or to make an occasional comment, but not to disturb the flow of play. OOC comments should be taken to IMs whenever possible.

Abbreviations, though easy to type out and use quickly, are not welcome in role play situations while in the city. If you speak of a Free woman, do not use the abbreviation "FW" to do so orally or in thoughts, please spell the word out. The same is true for "KM" when speaking about Kitchen Masters. Surely there are more abbreviations than that but those are the most frequently and abused ones in use.

Exotic slaves will be kept to a minimum and within the limits as defined by the books; i.e., no fangs, claws, gills, webbed feet/hands, pointed ears, furs or bestial traits, or hair/eye/skin color outside the normal human range. Muns who desire to play an exotic slave character first must gain permission by the Heads of the city and must provide book quotes including the title of the book and page number supporting the type of character being considered. We are a Gorean city not a carnival freak show.

Let it be known that the only way for a slave character within the city to become pregnant is through a preapproved breeding SL. The SL has to be approved before the character becomes pregnant. Period!

The only way that sexual contact/relations between slave characters is permitted is if it is allowed by the characters Owner/s. If it is not allowed, then the characters involved run the risk of being punished.


City guards will protect a slave from being killed or stolen, but they are not responsible for maintaining the market value of the property. A NPC guard/handler has the dice of 2d22 or they will match their opponents dice.